Computer graphics

Tutorial, computer graphics hardware
Chapter 1: Introduction to computer; Chapter 2: Graphics processors and special function units; Chapter 3: Frame buffer design; Chapter 4: Smart image memory; Chapter 5: Real time scan conversion hardware; Chapter 6: Hardware for constructive solid geometry and ray tracing; Chapter 7: Image ...
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Interactive Computer Graphics in X/Book and Disk
Contents: Windows and graphics; Event driven computing; Icons and games; Fundamentals of the X window system; Drawing with the X window system; Event handling in the X window system; Graphical computing; The X window system toolkit; Using toolkits.
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Chapter 1: Device level graphics; Chapter 2: Graphics systems and standards; Chapter 3: Fundamental algorithms for raster graphics; Chapter 4: Analysics of two and three dimensional space; Chapter 5: Picture generation using solid polyhedra; Chapter 6: Spline curves and surfaces; Chapter 7: ...
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Chapter 1: Overview; Chapter 2: Fundamental ideas; Chapter 3: Two dimensional graphics; Chapter 4: Interactive graphics; Chapter 5: Transformations and modeling; Chapter 6: Implementation; Chapter 7: Raster graphics; Chapter 8: Three dimensional graphics; Chapter 9: Working with polygons; Chapter ...
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