001
000001442
003
LDTU
020
$a0201135485
041
$aeng
082
$a006.6
100
$aAngel, Edward $etác giả
245
$aComputer Graphics $cEdward Angel
260
$aUnited States of America $bAddison-Wesley $c1990
300
$a477 p. $c23 cm
520
$aChapter 1: Overview; Chapter 2: Fundamental ideas; Chapter 3: Two dimensional graphics; Chapter 4: Interactive graphics; Chapter 5: Transformations and modeling; Chapter 6: Implementation; Chapter 7: Raster graphics; Chapter 8: Three dimensional graphics; Chapter 9: Working with polygons; Chapter 10: Curves and surfaces.
650
$aComputer graphics
653
$aComputer graphics
852
$a7/25 Quang Trung $bNgoại văn
911
Trần Thị Hậu
927
Tặng
928
34772
Sách Chuyên ngành
Sách cùng chủ đề
- Physically based rendering : from theory to implementation : 4th ed.
- Fundamentals of computer graphics : 5th ed.
- Mathematics for game programming and computer graphics : explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
- Squeaky clean topology in Blender : create accurate deformations and optimized geometry for characters and hard surface models
- Computer graphics programming in OpenGL with C++ (kèm CD)