001
000001444
003
LDTU
020
$a0201174391
041
$aeng
082
$a006.6
100
$aBurger, Peter $etác giả
245
$aInteractive Computer Graphics $bFunctional, Procedural and Device-Level Methods $cPeter Burger, Duncan Gillies
260
$aGreat Britain $bAddison-Wesley $c1989
300
$a504 p. $c23 cm
520
$aChapter 1: Device level graphics; Chapter 2: Graphics systems and standards; Chapter 3: Fundamental algorithms for raster graphics; Chapter 4: Analysics of two and three dimensional space; Chapter 5: Picture generation using solid polyhedra; Chapter 6: Spline curves and surfaces; Chapter 7: Illumination and colour models for solid objects; Chapter 8: Ray tracing and constructive solid geometry; Chapter 9: Art, special effects and animation; Chapter 10: Hardware for interactive graphics.
650
$aComputer graphics
653
$aComputer graphics
700
$aGillies, Duncan $e tác giả
852
$a7/25 Quang Trung $bNgoại văn
911
Trần Thị Hậu
927
Tặng
928
34774
Sách Chuyên ngành
Sách cùng chủ đề
- Physically based rendering : from theory to implementation : 4th ed.
- Fundamentals of computer graphics : 5th ed.
- Mathematics for game programming and computer graphics : explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
- Squeaky clean topology in Blender : create accurate deformations and optimized geometry for characters and hard surface models
- Computer graphics programming in OpenGL with C++ (kèm CD)