001
            000001444 
           003
            LDTU 
           020
            $a0201174391 
           041
            $aeng 
           082
            $a006.6 
           100
            $aBurger, Peter  $etác giả 
           245
            $aInteractive Computer Graphics $bFunctional, Procedural and Device-Level Methods $cPeter Burger, Duncan Gillies  
           260
            $aGreat Britain $bAddison-Wesley $c1989 
           300
            $a504 p. $c23 cm 
           520
            $aChapter 1: Device level graphics; Chapter 2: Graphics systems and standards; Chapter 3: Fundamental algorithms for raster graphics; Chapter 4: Analysics of two and three dimensional space; Chapter 5: Picture generation using solid polyhedra; Chapter 6: Spline curves and surfaces; Chapter 7: Illumination and colour models for solid objects; Chapter 8: Ray tracing and constructive solid geometry; Chapter 9: Art, special effects and animation; Chapter 10: Hardware for interactive graphics. 
           650
            $aComputer graphics 
           653
            $aComputer graphics 
           700
            $aGillies, Duncan  $e tác giả 
           852
            $a7/25 Quang Trung $bNgoại văn 
           911
            Trần Thị Hậu 
           927 
            Tặng 
           928
            34774 
           
                            Sách Chuyên ngành
                            
                        
      
      
                            Sách cùng chủ đề
                            
      
                        - The book of Inkscape : 2nd ed. : the definitive guide to the graphics editor
- Storytelling with data : a data visualization guide for business professionals
- GPU pro 360 guide to mobile devices
- GPU gems 3 : programming techniques for high-performance graphics and general-purpose computation
- GPU gems 2 : programming techniques for high-performance graphics and general-purpose computation

 
                        
                    





 
            