Computer graphics
Interactive Computer Graphics in X/Book and Disk
Contents: Windows and graphics; Event driven computing; Icons and games; Fundamentals of the X window system; Drawing with the X window system; Event handling in the X window system; Graphical computing; The X window system toolkit; Using toolkits.
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Chapter 1: Device level graphics; Chapter 2: Graphics systems and standards; Chapter 3: Fundamental algorithms for raster graphics; Chapter 4: Analysics of two and three dimensional space; Chapter 5: Picture generation using solid polyhedra; Chapter 6: Spline curves and surfaces; Chapter 7: ...
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Chapter 1: Overview; Chapter 2: Fundamental ideas; Chapter 3: Two dimensional graphics; Chapter 4: Interactive graphics; Chapter 5: Transformations and modeling; Chapter 6: Implementation; Chapter 7: Raster graphics; Chapter 8: Three dimensional graphics; Chapter 9: Working with polygons; Chapter ...
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Fundamentals of interactive computer graphics
Chapter 1: What is interactive graphics; Chapter 2: Basic interactive graphics programming; Chapter 3: Graphics hardware; Chapter 4: Implementation of a simple graphics package; Chapter 5: Interaction devices and techiques; Chapter 5: Interaction devices and techniques; Chapter 6: The design of ...
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Graphics Programming with Java
Chapter 1: Introduction; Chapter 2: Getting, setting up, and using Java; Chapter 3: The Java language; Chapter 4: Components, containers, and layout management; Chapter 5: Colors; Chapter 6: Displaying text in a graphics window; Chapter 7: Plotting points, lines, and rectangles; Chapter 8: Using ...
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