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Computer graphics

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Mathematics for game programming and computer graphics : explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments

Tác giả: Penny de Byl

Part 1. Essential tools. Part 2. Essential trigonomentry. Part 3. Essential transformations. Part 4. Essential rendering techniques.

  • Phiên bản: 1st ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 1
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Squeaky clean topology in Blender : create accurate deformations and optimized geometry for characters and hard surface models

Tác giả: Michael Steppig

Contents: 1. Navigating and Modeling in Blender. 2. The Fundamentals of Topology. 3. Deforming Topology. 4. Improving Topology Using UV Maps. 5. Topology on a Humanoid Head. 6. Topology on a Humanoid Body. 7. Topology on a Hard Surface. 8. Optimizing Geometry for a Reduced Triangle Count.

  • Phiên bản: 1st ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 1
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Computer graphics programming in OpenGL with C++ (kèm CD)

Tác giả: V. Scott Gordon, John L. Clevenger

Provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C, along with its theoretical foundations. The book is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills.

  • Phiên bản: 2nd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Practical game design : learn the art of game design through applicable skills and cutting-edge insights

Tác giả: Adam Kramarzewski, Ennio De Nucci

Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Unreal engine lighting and rendering essentials : learn the principles of lighting and rendering in Unreal Engine

Tác giả: Muhammad A. Moniem

This book provides you with the skills required to apply a high level of visual appeal to your games without compromising on performance.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 3