Computer graphics
1. A survey of computer graphics; 2. Overview of graphics systems; 3. Output primitives; 4. Attibutes of output primitives; 5. Two- Dimensional geometric transformations; 6. Two- Dimensional viewing ; 7. Structures and hierarchical modeling; 8. Graphical user interfaces and interactive input ...
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This book teaches the concepts and techniques of computer graphics. It teaches people how to write programs that produce graphical pictures and images of many kinds information.
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
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High performance graphics in C : animation and simulation
This book contains six major parts: Part 1. Concepts; Part 2. Tools; Part 3. Design; Part 4. Frame anmation; Part 5. Bitbglt animation; Part 6. Real time animation. And Appendices.
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
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