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Computer graphics

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Fundamentals of interactive computer graphics

Tác giả: Foley James D

Chapter 1: What is interactive graphics; Chapter 2: Basic interactive graphics programming; Chapter 3: Graphics hardware; Chapter 4: Implementation of a simple graphics package; Chapter 5: Interaction devices and techiques; Chapter 5: Interaction devices and techniques; Chapter 6: The design of ...

  • Vị trí lưu trữ: Tồn kho (03 Quang Trung)
  • Tổng sách: 1
  • Đang rỗi: 1
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Graphics Programming with Java

Tác giả: Roger Stevens

Chapter 1: Introduction; Chapter 2: Getting, setting up, and using Java; Chapter 3: The Java language; Chapter 4: Components, containers, and layout management; Chapter 5: Colors; Chapter 6: Displaying text in a graphics window; Chapter 7: Plotting points, lines, and rectangles; Chapter 8: Using ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
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High-resolution computer graphics using C

Tác giả: Ian O. Angell

This book sets the groundwork for advanced computer graphics. It includes program listings, which are a means of describing the algorithms required for the solution of given problems, and covers numerous topics such as matric representation of transformations in ...

  • Vị trí lưu trữ: Tồn kho (03 Quang Trung)
  • Tổng sách: 1
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3D masterclass : the swordmaster in 3DS Max and ZBrush : the ultimate guide to creating a low poly game character

3D Masterclass: The Swordmaster in 3ds Max and ZBrush presents a comprehensive, step-by-step guide to modeling, sculpting, unwrapping, texturing, and rendering a low poly game character. The professional workflow detailed in this book is typical of the games design industry, and anyone looking to ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
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The game maker's apprentice : game development for beginners

Tác giả: Jacob Habgood, Mark Overmars, Phil Wilson

Present to the action games; Level design; Multiplayer games; Enemies and intelligence.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1