
This is a user-friendly math book. Whenever possible, the author explains the calculus concepts by showing you connections between the calculus ideas and easier ideas from algebra and geometry. Then, you'll see how the calculus concepts work in concrete examples. All explanations are in plain ...
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GPU gems 3 : programming techniques for high-performance graphics and general-purpose computation
Part 1. Geometry. Part 2. Light and shadows. Part 3. Rendering. Part 4. Image effects. Part 5. Physics simulation. Part 6. GPU computing.
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GPU gems 2 : programming techniques for high-performance graphics and general-purpose computation
Part 1. Geometrics complexity. Part 2.Shading, lighting and shadows. Part 3. High quality rendering. Part 4. General purpose computation on GPUS : a primer. Part 5. Image oriented computing. Part 6. Simulation and numerical algorithms.
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GPU gems : programming techniques, tips, and tricks for real-time graphics
Part 1. Natural effects. Part 2. Lighting and shadows. Part 3. Materials. Part 4. Image processing. Part 5. Performance and practicalities. Part 6. Beyond triangles.
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