Computer graphics
Tutorial : computer graphics, image synthesis
Part 1. Visible-surface algorithsm; Part 2. Z-buffer algorithsm; Part 3. Painter's algorithsm; Part 4. scan-line algorithsm; Part 5. Ray-tracing algorithms; ...
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
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Computer graphics : the principles behind the art and science
Introduction, straight lines and polygons, circles and ellipses, windowing and clipping, transformations, three-dimensional viewing, spline curves, other curves and surface, ...
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
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Procedural elements of computer graphics
This textbook, offering coverage of computer graphics, features and emphasis on rendering an in-depth coverage of classical computer algorithms. It also contains over 90 worked examples.
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
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An introduction to the curves and surfaces of computer-Aided design
Chapter 1. Introductory topics; Chapter 2. Conics and quadrics; Chapter 3. Parametric representation of curves and surfaces; Chapter 4. Bessel's method of local cubic interpolation extended to parametric curves; ...
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
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Computational geometry and computer graphics in C++
This book provides students and programmers with practical and relatively simple methods for solving basic problems from the fields of computational geometry and computer graphics. It includes fully functioning, object-orriented C++ implementations of practical data structures and algorithms and ...
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
- Tổng sách: 1
- Đang rỗi: 1