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Mastering game design with unity 2021 : immersive workflows, visual scripting, physics engine, gameobjects, player progression, publishing, and a lot more

Tác giả: Scott Tykoski

The book ‘Mastering Game Design with Unity 2021’ will walk you through creating a multimedia game from scratch, covering everything from the basics of game development to advanced design concepts. The book will help you to learn the ins and outs of scenes, game objects, input systems, physics, ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 4
  • Đang rỗi: 3
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Learning C# by developing games with Unity : get to grips with coding in C# and build simple 3D games in Unity 2022 from the ground up

Tác giả: Harrison Ferrone

Contents: 1. Getting to Know Your Environment. 2. The Building Blocks of Programming. 3. Diving into Variables, Types, and Methods. 4. Control Flow and Collection Types. 5. Working with Classes, Structs, and OOP. 6. Getting Your Hands Dirty with Unity. 7. Movement, Camera Controls, and Collisions. ...

  • Phiên bản: 7th ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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C# & C++ programming unlocked

Tác giả: Andrew Sullivan

This book offers you: Easy-to-follow C# and C++ setup guide for both Mac and Windows users. Practical exercises and hands-on examples to facilitate immediate application. Thorough exploration of Object-Oriented Programming (OOP) principles. Insightful view into advanced coding techniques and best ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0
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Introduction to game design, prototyping, and development : from concept to playable game-with Unity® and C♯

Tác giả: Jeremy Gibson Bond

Part I. Game design and paper prototyping. Part II. Programming C# in Unity. Part III. Game prototype tutorials. Part IV. Next steps.

  • Phiên bản: 3rd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Hands-On Unity 2022 Game Development : learn to use the latest Unity 2022 features to create your first video game in the simplest way possible

Tác giả: Nicolas Alejandro Borromeo

Contents: 1. Creating a Unity Project. 2. Editing Scenes and GameObjects. 3. Grayboxing with Terrain and ProBuilder. 4. Importing and Integrating Assets. 5. Introduction to C# and Visual Scripting. 6. Implementing Movement and Spawning. 7. Physics Collisions and Health System. 8. Win and Lose ...

  • Phiên bản: 3rd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2