Computer graphics

Contents: 1. Navigating and Modeling in Blender. 2. The Fundamentals of Topology. 3. Deforming Topology. 4. Improving Topology Using UV Maps. 5. Topology on a Humanoid Head. 6. Topology on a Humanoid Body. 7. Topology on a Hard Surface. 8. Optimizing Geometry for a Reduced Triangle Count.
- Phiên bản: 1st ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 1

Computer graphics programming in OpenGL with C++ (kèm CD)
Provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C, along with its theoretical foundations. The book is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills.
- Phiên bản: 2nd ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 2

Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 2

This book provides you with the skills required to apply a high level of visual appeal to your games without compromising on performance.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 3

Game programming gems 8 (kèm CD)
Game Programming Gems 8 provides the tools and inspiration that game developers need to excel. Featuring cutting-edge, ready-to-use techniques contributed by industry veterans and experts, this new collection is a key resource for inspiration, insight, and a plethora of time-saving, ready-to-use ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 0