Khoa Mỹ thuật Ứng dụng
Contents: 1. Getting to Know Your Environment. 2. The Building Blocks of Programming. 3. Diving into Variables, Types, and Methods. 4. Control Flow and Collection Types. 5. Working with Classes, Structs, and OOP. 6. Getting Your Hands Dirty with Unity. 7. Movement, Camera Controls, and Collisions. ...
- Phiên bản: 7th ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 2
Contents: 1. Creating a Unity Project. 2. Editing Scenes and GameObjects. 3. Grayboxing with Terrain and ProBuilder. 4. Importing and Integrating Assets. 5. Introduction to C# and Visual Scripting. 6. Implementing Movement and Spawning. 7. Physics Collisions and Health System. 8. Win and Lose ...
- Phiên bản: 3rd ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 2
This hands-on guide to Unity for new users and those who want to get the most out of the Unity engine focuses firmly on the practical side of game development. You’ll delve into graphics, sound, and animations, as well as manipulating physics to create interesting mechanics for games.
- Phiên bản: 2 nd ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 2
The key problem with VR development is understanding how to set up a project and running it on your desktop or mobile VR device. With this book, you will not only learn the specifics of virtual reality development in Unreal but also build immersive and fun VR projects that can be experienced on ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 2
SFML game development : learn how to use SFML 2.0 to develop your own feature-packed game
SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 0