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Unity game development cookbook : essentials for every game

Tác giả: Paris Butterfield-Addison, Jon Manning, Tim Nugent

Find out how to use the Unity Game Engine to its fullest for both 3D and 2D game development—from the basics to the hottest new tricks in virtual reality. Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Cutting-edge : 3D game programming with C++ (with CD)

Tác giả: John De Goes

A comprehensive tutorial on advanced game programming furnishes in-depth coverage of 3D animation techniques, source code, 3D game-programming tools, digital sound effects, 3D morphing, collision detection, and other features. Original.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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AI for game developers

Tác giả: David M. Bourg, Glenn Seemann

This text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 1
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Practical game design : learn the art of game design through applicable skills and cutting-edge insights

Tác giả: Adam Kramarzewski, Ennio De Nucci

Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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C++ game development by example : learn to build games and graphics with SFML, OpenGL, and Vulkan Using C++ Programming

Tác giả: Siddharth Shekar

Contents: 1. C++ Concepts. 2. Mathematics and Graphics Concepts. 3. Setting Up Your Game. 4. Creating your game. 5. Finalizing your Game. 6. Getting started with OpenGL. 7. Building on the game objects. 8. Enhancing your game with Collision, loop, and Lighting. 8. Getting started with Vulkan. 9. ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2