Khoa Mỹ thuật Ứng dụng
Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 2
Contents: 1. C++ Concepts. 2. Mathematics and Graphics Concepts. 3. Setting Up Your Game. 4. Creating your game. 5. Finalizing your Game. 6. Getting started with OpenGL. 7. Building on the game objects. 8. Enhancing your game with Collision, loop, and Lighting. 8. Getting started with Vulkan. 9. ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 2
Beginning C++ game programming : learn to program with C++ by building fun games
This book is a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using five fun, fully playable games of increasing difficulty and advancing features.
- Phiên bản: 2nd ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 1
Game programming algorithms and techniques : a platform-agnostic approach
Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 2
This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 2





