Khoa Mỹ thuật Ứng dụng

In this book, the third book in the series, you will become comfortable with C# programming and Unity by creating games: a 3D First-Person Shooter, a 2D space shooter, a card matching game, and a 2D puzzle game. The book includes step-by-step activities as well as quizzes and challenges at the end ...
- Phiên bản: 4th ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 2

This book will take you through the entire process of designing and implementing a cross-platform Entity-Component-System-based game engine. It begins by describing how to set up a multiplatform development environment. It then goes over how to add custom features to the engine before concluding ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 2

Part 1. Creating a character. Part 2.Exploring blueprints, body motion capture and retargeting. Part 3. Exploring the level sequencer, facial motion capture and rendering.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 4
- Đang rỗi: 3

Contents: 1. Navigating and Modeling in Blender. 2. The Fundamentals of Topology. 3. Deforming Topology. 4. Improving Topology Using UV Maps. 5. Topology on a Humanoid Head. 6. Topology on a Humanoid Body. 7. Topology on a Hard Surface. 8. Optimizing Geometry for a Reduced Triangle Count.
- Phiên bản: 1st ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 1

Game programming gems 8 (kèm CD)
Game Programming Gems 8 provides the tools and inspiration that game developers need to excel. Featuring cutting-edge, ready-to-use techniques contributed by industry veterans and experts, this new collection is a key resource for inspiration, insight, and a plethora of time-saving, ready-to-use ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 0