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Wonder woman : loveless

Tác giả: G. Willow Wilson

Wonder Woman's journey through the broken realm has reached its end--but who waits for her there? And what exactly created this place between dimensions in the first place? The answer will shock Diana and provide the missing piece of a puzzle that's defined her entire life! But in the wake of Ares' ...

  • Số tập: Vol.3
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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Reimagining characters with Unreal Engine's MetaHuman Creator : elevate your films with cinema-quality character designs and motion capture animation

Tác giả: Brian Rossney, Ciaran Kavanagh

Part 1. Creating a character. Part 2.Exploring blueprints, body motion capture and retargeting. Part 3. Exploring the level sequencer, facial motion capture and rendering.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 4
  • Đang rỗi: 3
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Squeaky clean topology in Blender : create accurate deformations and optimized geometry for characters and hard surface models

Tác giả: Michael Steppig

Contents: 1. Navigating and Modeling in Blender. 2. The Fundamentals of Topology. 3. Deforming Topology. 4. Improving Topology Using UV Maps. 5. Topology on a Humanoid Head. 6. Topology on a Humanoid Body. 7. Topology on a Hard Surface. 8. Optimizing Geometry for a Reduced Triangle Count.

  • Phiên bản: 1st ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 1
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Game programming gems 8 (kèm CD)

Tác giả: Adam Lake

Game Programming Gems 8 provides the tools and inspiration that game developers need to excel. Featuring cutting-edge, ready-to-use techniques contributed by industry veterans and experts, this new collection is a key resource for inspiration, insight, and a plethora of time-saving, ready-to-use ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0
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Game engine gems 1

Tác giả: Eric Lengyel

Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, ...

  • Số tập: Volume one
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 2
  • Đang rỗi: 1