Khoa Mỹ thuật Ứng dụng
Unity : beginner to advanced : master video game development from the ground up using unity and C#
Section 1. Introduction. Section 2. Unity engine UI. Section 3. C# programming. Section 4. Project #1. Creating a simple calculator. Section 5. Project #2. Creating a 2D sudescroller. Section 6. Project #3. Creating a space invaders game. Section 7. Project #4. 3D game development.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 5
- Đang rỗi: 4
This book will take you through the entire process of designing and implementing a cross-platform Entity-Component-System-based game engine. It begins by describing how to set up a multiplatform development environment. It then goes over how to add custom features to the engine before concluding ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 2
Part 1. Creating a character. Part 2.Exploring blueprints, body motion capture and retargeting. Part 3. Exploring the level sequencer, facial motion capture and rendering.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 4
- Đang rỗi: 3
Part 1. Essential tools. Part 2. Essential trigonomentry. Part 3. Essential transformations. Part 4. Essential rendering techniques.
- Phiên bản: 1st ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 1
This updated edition consists of five projects with more emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills by showing you how to create small-scale game projects. Along the way, you'll gain insights into Godot's inner workings and discover ...
- Phiên bản: 2nd ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 2





