- Unity from zero to proficiency (proficient) : a step-by-step guide to creating your first 3D role-playing game
- Tác giả: Patrick Felicia
- Phiên bản:1st ed.
- Nhà xuất bản: Independently published - United States of America
- Năm xuất bản: 2019
- Số trang:382 p.
- Kích thước:28 cm.
- Số đăng ký cá biệt:53178
- ISBN:9781700125910
- Mã Dewey:794.81525
- Đơn giá:0
- Vị trí lưu trữ:03 Quang Trung
- Ngôn ngữ:English
- Loại tài liệu:Sách Chuyên ngành
- Đang rỗi/ Tổng sách:2/3
- Từ khóa:Computer games, Programming, Unity (Electronic resource)
- Chủ đề: Computer games--Programming & Video games--Design & Unity (Electronic resource)
- Chuyên ngành: Khoa Công Nghệ Thông Tin
- Tóm tắt: This book is your ultimate guide to mastering Unity game development. No prior experience needed! Dive into the exciting world of Unity and learn step-by-step how to design captivating 2D and 3D environments, program engaging gameplay mechanics, and create stunning visual effects. Imagine building your dream games and impressing friends and potential employers with your skills. This book series equips you with the essential knowledge and hands-on practice to become a confident Unity developer. Don't miss out on this opportunity! Join the thriving game development community and bring your imagination to life. Grab your copy of this book now and embark on your journey to becoming a pro Unity developer!
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- Knowledge and Systems Sciences : 20th International Symposium, KSS 2019, Da Nang, Vietnam, November 29 - December 1, 2019, Proceedings
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- Godot from zero to proficiency (beginner) : a step-by-step guide to coding your first game
- Godot from zero to proficiency (proficient) : a step-by-step guide to creating your first 3D role-playing game
- Godot from zero to proficiency (proficient) : a step-by-step guide to creating your first 3D role-playing game
- Unity from zero to proficiency (intermediate) : a step-by-step guide to coding your first FPS in C# with Unity
- Unity from zero to proficiency (intermediate) : a step-by-step guide to coding your first FPS in C# with Unity