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Wonder Woman : vol. 2 : the golden age

Tác giả: William Moulton Marston

Presents the first comics featuring the hero as she travels from Paradise Island to man's world, using her bracelets and lasso of truth to stop injustice and battling such evil as crooked businessmen and Nazis.

  • Số tập: Vol. 2
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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Wonder woman : loveless

Tác giả: G. Willow Wilson

Wonder Woman's journey through the broken realm has reached its end--but who waits for her there? And what exactly created this place between dimensions in the first place? The answer will shock Diana and provide the missing piece of a puzzle that's defined her entire life! But in the wake of Ares' ...

  • Số tập: Vol.3
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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Godot from zero to proficiency (beginner) : a step-by-step guide to coding your first game

Tác giả: Patrick Felicia

Chapter 1. Introduction to programming in GDScript. Chapter 2. Creating your first Script. Chapter 3. Adding interaction with GDScript. Chapter 4. Creating and updating a user interface from your code. Chapter 5. Polising our game. Chapter 6. Frequently asked questions.

  • Phiên bản: 1st ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Godot from zero to proficiency (proficient) : a step-by-step guide to creating your first 3D role-playing game

Tác giả: Patrick Felicia

Contents: Introduction to the RPG genre, key features and design concepts. Chapter 2. Creating and animating the main character. Chapter 3. Creating a dialogue system. Chapter 4. Creating an inventory system. Chapter 5. Creating a shop and a buying system. Chapter 6. Adding weapons and ...

  • Phiên bản: 1st ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Unity from zero to proficiency (intermediate) : a step-by-step guide to coding your first FPS in C# with Unity : 3rd ed.

Tác giả: Patrick Felicia

Contents: 1. Adding simple AI. 2. Creating and managing weapons. 3. Using finite state machines. 4. Putting it all together. 5. Using off-mesh links, areas and costs. 6. Using fixed and random paths for NPCs. 7. Adding vision and hearing to NPCs. 8. Creating smater NPCs who can flee or ambush. ...

  • Phiên bản: 3rd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2