
- Game engine architecture
- Tác giả: Jason Gregory
- Phiên bản:2nd ed.
- Nhà xuất bản: CRC Press - Boca Raton
- Năm xuất bản: 2015
- Số trang:1014 p.
- Kích thước:25 cm.
- Số đăng ký cá biệt:53023
- ISBN:9781466560017
- Mã Dewey:794.81525
- Đơn giá:0
- Vị trí lưu trữ:03 Quang Trung
- Ngôn ngữ:English
- Loại tài liệu:Sách Chuyên ngành
- Đang rỗi/ Tổng sách:1/1
- Từ khóa:Computer games, Programming, Computer architecture, Software architecture
- Chủ đề: Software architecture & Computer architecture & Computer games--Programming
- Chuyên ngành: Khoa Công Nghệ Thông Tin
- Tóm tắt: It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background. Examples are grounded in specific technologies, but the discussions extend beyond any particular engine or API. This edition adds new material, including a chapter on audio.
- Sách điện tử:http://thuvienso.duytan.edu.vn/handle/123456789/307726
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