Software architecture
It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background. Examples are grounded in specific technologies, but the discussions ...
- Phiên bản: 2nd ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 1
Part I. Foundations. Part II. Low-Level Engine Systems. Part III. Graphics, Motion and Sound. Part IV. Gameplay. Part V. Conclusion.
- Phiên bản: 3rd ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 1
This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. Each chapter is filled with the expert knowledge and wisdom of ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 0
Software architecture : organizational principles and patterns
This book offers the first complete roadmap for building software architectures that achieve the most demanding goals-now, and for years to come. Discover how to establish a product-line architechtural framework and vision that managers, administrators and developers can buy into.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 1
Software architecture : foundations, theory, and practice
Contents: The big idea; architecture in context: the reorientation of software engineering; basic concepts; designing architectures; connectors; modeling; visualization; analysis; implementation; deployment and mobility; applied architecture and styles; designing for non-functional properties; ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 1