- Game audio implementation
- A practical guide using the unreal engine
- Tác giả: Richard Stevens
- Nhà xuất bản: Taylor & Francis - London
- Năm xuất bản: 2016
- Số trang:463 p.
- Kích thước:25 cm.
- Số đăng ký cá biệt:49617
- ISBN:9781138777248
- Mã Dewey:794.8165
- Đơn giá:0
- Vị trí lưu trữ:03 Quang Trung
- Ngôn ngữ:English
- Loại tài liệu:Sách Chuyên ngành
- Đang rỗi/ Tổng sách:0/1
- Từ khóa:Computer games, programming, sound, recording and reproducing, digital techniques
- Chủ đề: Thiết kế Đồ họa & Computer games--Programming & Sound--Recording and reproducing--Digital techniques
- Chuyên ngành: Khoa Mỹ thuật Ứng dụng
- Tóm tắt: Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.
- Sách điện tử:http://thuvienso.duytan.edu.vn/handle/123456789/117223
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