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Hands-on artificial intelligence with Unreal Engine : everything you want to know about Game AI using Blueprints or C++

Tác giả: Francesco Sapio

The book starts by breaking down AI into simple concepts to get a fundamental understanding of it. Using a variety of examples, you will work through actual implementations designed to highlight key concepts and features related to game AI in UE4. You will learn to work through the built-in AI ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Practical game design : learn the art of game design through applicable skills and cutting-edge insights

Tác giả: Adam Kramarzewski, Ennio De Nucci

Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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C++ game development by example : learn to build games and graphics with SFML, OpenGL, and Vulkan Using C++ Programming

Tác giả: Siddharth Shekar

Contents: 1. C++ Concepts. 2. Mathematics and Graphics Concepts. 3. Setting Up Your Game. 4. Creating your game. 5. Finalizing your Game. 6. Getting started with OpenGL. 7. Building on the game objects. 8. Enhancing your game with Collision, loop, and Lighting. 8. Getting started with Vulkan. 9. ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Game programming in C++ : start to finish (kèm CD)

Tác giả: Erik Yuzwa

This easy-to-follow book takes current game programming information and filters it down to a practical level. Each chapter and subsection builds upon previous chapters and topics in a tutorial format, allowing you to progress at your own pace. As you work through the book, you'll build the ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Beginning C++ game programming : learn to program with C++ by building fun games

Tác giả: John Horton

This book is a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using five fun, fully playable games of increasing difficulty and advancing features.

  • Phiên bản: 2nd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 1