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This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ...
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Game development patterns and best practices : better games, less hassle
Table of contents: Introduction to Design Patterns. One Instance to Rule Them All - Singletons. Creating Flexibility with the Component Object Model. Artificial Intelligence Using the State Pattern. Decoupling Code via the Factory Method Pattern. Creating Objects with the Prototype Pattern. ...
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Contents: Introducing SharePoint Online for Developers. Developing Solutions for SharePoint. Getting Started with the SharePoint Framework. Building Your First Web Part. Using Visual Studio Code and Other Editors. Packaging and Deploying Solutions. Working with SharePoint Content. Working with the ...
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C# 10.0 all-in-one for dummies
Ready to become a C# super-coder? With 6 minibooks inside, you can walk through writing your first console application in C#, learn how to code for Windows and the web, master Visual Studio, bring object-oriented programming into focus, use the new Universal Windows Platform (UWP), and design ...
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Beginning programming with C++ for dummies : 2nd ed.
Learn to program with C++ quickly with this helpful For Dummies guide Beginning Programming with C++ For Dummies, 2nd Edition gives you plain-English explanations of the fundamental principles of C++, arming you with the skills and know-how to expertly use one of the world's most popular ...
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