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A course in discrete mathematical structures

Tác giả: L. R. Vermani, Shalini Vermani

This book provides a broad introduction to some of the most fascinating and beautiful areas of discrete mathematical structures. It starts with a chapter on sets and goes on to provide examples in logic, applications of the principle of inclusion and exclusion and finally the pigeonhole principal. ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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Chaos and gauge field theory : vol. 56

Tác giả: T. S. Biró, S. G. Matinyan, Berndt Müller

Contents: 1. Introduction. 2. Chaotic Dynamics. 3. Chaos in Gauge Theory. 4. Topological Field Theories. 5. Lattice Gauge Theory. 6. Hamiltonian Lattice Gauge Theory. 7. Computing SU(2) Gauge Theory. 8. Chaos in Lattice Gauge Theory. 9. Applications and Extensions. 10. Beyond the Classical Theory. ...

  • Số tập: Vol.56
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 2
  • Đang rỗi: 2
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Handbook of pattern recognition & computer vision

Tác giả: C. H. Chen, L.-F. Pau, Patrick S-P. Wang

Part 1. Basic methods in pattern recognition. Part 2. Basic methods in computer vision. Part 3. Recognition applications. Part 4. Inspection and robotic applications. Part 5. Architecture and technology.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 2
  • Đang rỗi: 2
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Unreal Engine from zero to proficiency (beginner) : a step-by-step guide to coding your first game with unreal engine

Tác giả: Patrick Felicia

Topics Included in this book: 1. Introduction to Blueprings and Programming concepts. 2. Coding your first script in with Blueprints and Visual Scripting. 3. Improving your scripting skills. 4. Creating a scoring system and an inventory system. 5. Detecting collisions and loading new levels. 6. ...

  • Phiên bản: 3rd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Unreal Engine from zero to proficiency (foundations) : a step-by-step guide to your first game with Unreal Engine

Tác giả: Patrick Felicia

Topics Included in this book 1. Installing Unreal Engine. 2. Understanding and becoming familiar with the interface. 3. Adding and combining simple built-in objects to your scene. 4. Applying colors and textures. 5. Creating and exporting your first scene. 6. Adding and using a Third-Person ...

  • Phiên bản: 1st ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2