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Virtual reality

Tác giả: Samuel Greengard

Contents: Why augmented and virtual realities matter. The many shapes and forms of AR and VR. The technology behind the reality. Extended reality gets real. Virtual technologies change everything. Morality, ethics, law and social consequences. Embracing an augmented and virtual future.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 3
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Algorithms

Tác giả: Panos Louridas

This book is an introduction to algorithms targeting an audience with little to no computer science background. In this book, algorithms from a wide area are presented: from music to searching and sorting, to deep learning, to graphs. The author shows how algorithms are used in practice. The book ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 3
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Machine translation

Tác giả: Thierry Poibeau

This volume in the MIT Press Essential Knowledge series offers a concise, nontechnical overview of the development of machine translation, including the different approaches, evaluation issues, and market potential. The main approaches are presented from a largely historical perspective and in an ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 3
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Hands-on game development with WebAssembly : learn WebAssembly C++ programming by building a retro space game

Tác giả: Rick Battagline

This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 4
  • Đang rỗi: 4
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Game development patterns and best practices : better games, less hassle

Tác giả: John P. Doran, Matt Casanova

Table of contents: Introduction to Design Patterns. One Instance to Rule Them All - Singletons. Creating Flexibility with the Component Object Model. Artificial Intelligence Using the State Pattern. Decoupling Code via the Factory Method Pattern. Creating Objects with the Prototype Pattern. ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 4
  • Đang rỗi: 2