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Unity shaders and effects cookbook

Tác giả: Kenny Lammers

Overview: Learn the secrets of creating AAA quality shaders without having to write long algorithms; Add realism to your game with stunning screen effects; Understand the structure of surface shaders through easy to understand step-by-step examples.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
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Mastering Unity 2D Game Development

Tác giả: Simon Jackson

Presenting 12 chapters: Overview; Character building; Getting animated; The game world; NPCs and interactions; The big wild world; shopping for weapons; Getting ready to fight; The battle begins; ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
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TeX by topic : a teXnician's reference

Tác giả: Victor Eijkhout

For all TeX users who want to learn to program complicated macros themselves, TeX By Topic is an invaluable resource. The book is packed with highly original, practical, and useful ideas along with detailed explanations of the mechanisms underlying each TeX macro. Includes a thorough cross ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
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Numerical mathematics and computing

Tác giả: Ward Cheney, David Kincaid

1. Introduction; 2. Number representation and errors; 3. Locating roots of equations; 4. Interpolation and numerical differentiation; 5. Numerical integration; 6. Systems of linear equations; 7. Approximation by spline functions; 8. Ordinary differential equations; 9. Monte carlo methods and ...

  • Vị trí lưu trữ: Tồn kho (03 Quang Trung)
  • Tổng sách: 1
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Computing perspectives

Tác giả: Maurice V. Wilkes

The early part of the book contains a sketch of the way the computer field has developed, with an emphasis on the history of ideas rather than on the history of technology. Later, I discourse, with a similar emphasis, on a diverse range of topics from CMOS and chip design to communications and ...

  • Vị trí lưu trữ: Tồn kho (03 Quang Trung)
  • Tổng sách: 1
  • Đang rỗi: 1