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Learning C# by Developing Games with Unity 3D Beginner's Guide

Tác giả: Terry Norton

Presenting to three simple concepts to understand: 1) having some type of information; 2) using the information; and 3) communicating the information. Each of these concepts is very simple and extremely important. These three concepts are combined to access the feature set provided by Unity.

  • Vị trí lưu trữ: 03 Quang Trung
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Unity 2D game development cookbook

Tác giả: Claudio Scolastici

Over 50 hands-on recipes that leverage the features of Unity to help you create 2D games and game prototypes.

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Unity shaders and effects cookbook

Tác giả: Kenny Lammers

Overview: Learn the secrets of creating AAA quality shaders without having to write long algorithms; Add realism to your game with stunning screen effects; Understand the structure of surface shaders through easy to understand step-by-step examples.

  • Vị trí lưu trữ: 03 Quang Trung
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Mastering Unity 2D Game Development

Tác giả: Simon Jackson

Presenting 12 chapters: Overview; Character building; Getting animated; The game world; NPCs and interactions; The big wild world; shopping for weapons; Getting ready to fight; The battle begins; ...

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TeX by topic : a teXnician's reference

Tác giả: Victor Eijkhout

For all TeX users who want to learn to program complicated macros themselves, TeX By Topic is an invaluable resource. The book is packed with highly original, practical, and useful ideas along with detailed explanations of the mechanisms underlying each TeX macro. Includes a thorough cross ...

  • Vị trí lưu trữ: 03 Quang Trung
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