
- Mathematics for game programming and computer graphics : explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
- Tác giả: Penny de Byl
- Phiên bản:1st ed.
- Nhà xuất bản: Packt Publishing - Birmingham
- Năm xuất bản: 2022
- Số trang:422 p.
- Kích thước:25 cm.
- Số đăng ký cá biệt:52979
- ISBN:9781801077330
- Mã Dewey:004.0151
- Đơn giá:0
- Vị trí lưu trữ:03 Quang Trung
- Ngôn ngữ:English
- Loại tài liệu:Sách Chuyên ngành
- Đang rỗi/ Tổng sách:1/3
- Từ khóa:Computer graphics, game programming, mathematics
- Chủ đề: Computer science--Mathematics & Computer graphics & Game Programming
- Chuyên ngành: Khoa Công Nghệ Thông Tin
- Tóm tắt: Part 1. Essential tools. Part 2. Essential trigonomentry. Part 3. Essential transformations. Part 4. Essential rendering techniques.
- Sách điện tử:http://thuvienso.duytan.edu.vn/handle/123456789/315902
Sách cùng chuyên ngành
- The ethical algorithm : the science of socially aware algorithm design
- Storytelling with data : a data visualization guide for business professionals
- Our final invention : artificial intelligence and the end of the human era
- AI business strategies : leveraging artificial intelligence as a competitive advantage
- Machine learning in the aws cloud : add intelligence to applications with amazon sagemaker and amazon rekognition
Sách cùng chủ đề
- The book of Inkscape : 2nd ed. : the definitive guide to the graphics editor
- Storytelling with data : a data visualization guide for business professionals
- GPU pro 360 guide to mobile devices
- GPU gems 3 : programming techniques for high-performance graphics and general-purpose computation
- GPU gems 2 : programming techniques for high-performance graphics and general-purpose computation