- Unreal engine C++ the ultimate developer's handbook : learn C++ and unreal engine by creating a complete action game
- Tác giả: Stephen Seth Ulibarri
- Nhà xuất bản: Independently published - United States of America
- Năm xuất bản: 2020
- Số trang:519 p.
- Kích thước:25 cm.
- Số đăng ký cá biệt:53165
- ISBN:9798648492516
- Mã Dewey:794.81525
- Đơn giá:0
- Vị trí lưu trữ:03 Quang Trung
- Ngôn ngữ:English
- Loại tài liệu:Sách Chuyên ngành
- Đang rỗi/ Tổng sách:2/3
- Từ khóa:C++ (Computer program language), Computer game, Programming
- Chủ đề: Computer game--Programming & C++ (Computer program language)
- Chuyên ngành: Khoa Công Nghệ Thông Tin
- Tóm tắt: Prepare for Unreal Engine 5! Learn the fundamentals of the C++ programming language as well as Unreal Engine’s code base for creating and packaging a complete hack and slash action game. Implement combat, AI and Behavior Trees, animation, gameplay mechanics, interfaces and delegates, collision and physics, ray casting, game saving, menu and HUD creation via UMG, and much more.
Sách cùng chuyên ngành
- Learning Perl: making easy things easy and hard things possible : 8th ed.
- Computer networking bible 3 in 1 : the complete crash course to effectively design, implement and manage networks. Including sections on security, performance and scalability
- Digital forensics and incident response : incident response tools and techniques for effective cyber threat response : 3rd ed.
- Computer networking : a top-down approach : 8th ed.
- Security engineering : a guide to building dependable distributed systems : 3rd ed.
Sách cùng chủ đề
- Godot from zero to proficiency (beginner) : a step-by-step guide to coding your first game
- Unreal Engine from zero to proficiency (beginner) : a step-by-step guide to coding your first game with unreal engine
- Unreal Engine from zero to proficiency (foundations) : a step-by-step guide to your first game with Unreal Engine
- Unity from zero to proficiency (foundations) : a step-by-step guide to creating your first game
- Unity from zero to proficiency (beginner) : a step-by-step guide to coding your first game