Khoa Mỹ thuật Ứng dụng

Foundations of game engine development : volume 2: rendering
Chapter 5. Graphics processing; Chapter 6; Projections; Chapter 7. Shaders; Chapter 8. Lighting and shadows; Chapter 9. Visibility and occlusion; Chapter 10. Advanced rendering.
- Số tập: Volume 2: rendering
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 3

With this book, you'll explore a range of design patterns and learn how to apply them to projects developed in Unreal Engine 5. You'll begin by delving into the foundational principles of coding and develop a solid understanding of the concepts, challenges, and benefits of using patterns in your ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 3

Piano exercises for dummies : 2nd ed.
Part 1: Waking Up Your Fingers. Part 2: Developing a Strong, Supple, and Speedy Hand. Part 3: Including Your Arms and Body. Part 4: Integration and Independence. Part 5: The Part of Tens.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 2
- Đang rỗi: 2

Part 1. Getting started with Piano. Part 2. Deciphering squiggles on paper to create sound. Part 3. One hand at a time. Part 4. Technique counts for everything. Part 6. The part of tens.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 2
- Đang rỗi: 2

Part 1: Building a graphics renderer: Chapter 1: Creating the game window; Chapter 2: Building an openGL 4 renderer; Chapter 3: Building a vulkan renderer; Chapter 4: Working with shaders; Chapter 5: Adding dear imgui to show valuable information; Part 2: Mathematics roundup: Chapter 6: ...
- Phiên bản: 2nd ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 3