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Foundations of game engine development : volume 1: mathematics

Tác giả: Eric Lengyel

Chapter 1: Vectors and matrices; Chapter 2: Transforms; Chapter 3: Geometry; Chapter 4: Advanced algebra.

  • Số tập: Volume 1: mathematics
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 3
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Foundations of game engine development : volume 2: rendering

Tác giả: Eric Lengyel

Chapter 5. Graphics processing; Chapter 6; Projections; Chapter 7. Shaders; Chapter 8. Lighting and shadows; Chapter 9. Visibility and occlusion; Chapter 10. Advanced rendering.

  • Số tập: Volume 2: rendering
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 3
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Piano exercises for dummies : 2nd ed.

Tác giả: David Pearl

Part 1: Waking Up Your Fingers. Part 2: Developing a Strong, Supple, and Speedy Hand. Part 3: Including Your Arms and Body. Part 4: Integration and Independence. Part 5: The Part of Tens.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 2
  • Đang rỗi: 2
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Piano for dummies : 3rd ed.

Tác giả: Adam Perlmutter

Part 1. Getting started with Piano. Part 2. Deciphering squiggles on paper to create sound. Part 3. One hand at a time. Part 4. Technique counts for everything. Part 6. The part of tens.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 2
  • Đang rỗi: 2
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Guitar theory for dummies : 2nd ed.

Tác giả: Desi Serna

Part 1. getting started with guitar theory. part 2: working with chords from the ground up. part 3. getting to know keys, modes, and chord progressions. part 4. playing guitar scales. part 5. part of tens.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 2
  • Đang rỗi: 2