Khoa Mỹ thuật Ứng dụng
Pro unity game development with C#
It presents ten chapters such as designing and preparing, getting started, event handling, power-úp and singletons, player controller, weapons, enemies,...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 2
- Đang rỗi: 1
Casual game design : designing play for the gamer in all of us
By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. It presents 12 chapters with contents: whats is casual gaming, the game mechanic at work, matching, sorting, seeking, managing,...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 1
Theory of fun for game design : 2nd ed.
It takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 1
Game design workshop : a playcentric approach to creating innovative games : 3rd ed.
It demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 1
ActionScript 3.0 game programming university : 2nd ed.
Presenting to using flash and actionscript 3.0, actionscript game elements, basic game framework: a matching game, brain games: memory and deduction, game animation: schooting and bouncing games,...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 1





