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In the Cockpit 2 : inside history-making aircraft of World War II

Tác giả: National Air and Space Museum

It features rare aircrafts from the Smithsonian’s collection and a visual viewpoint of cockpits that museum goers never get to see, plus a foreword by distinguished pilot Robert A. Hoover. A perfect gift for Father’s Day and holidays.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0
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Cockpit : an illustrated history of world war II aircraft interiors

Tác giả: Donald Nijboer and Dan Patterson

It is rich in historical photographs of the insides of dozens of the most celebrated, and feared, aircraft-American, British, Japanese, Russian and German. These vintage photographs and a candid "pilot's perspective" on each interior offer a unique behind-the-scenes view not only of the ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0
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Cockpits of the cold war

Tác giả: Donald Nijboer, Dan Patterson and Ron Dick

This book covers planes from the United States, United Kingdom, Sweden, Canada, France and the Soviet Union including: The Mikoyan MiG-15 Soviet fighter flown by Kenneth Rowe (formerly Lt. Kim Sok No), the first pilot to defect to the West during the Korean War; The Lockheed F-80 Shooting Star jet ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0
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Data structures and algorithms for game developers

Tác giả: Allen Sherrod

This book provides programmers with a detailed reference to what data structures and algorithms are, and why they are so critical in game development. It teaches new game programmers, students, and aspiring game developers how to create data structures and write algorithms using C++. All key ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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Game programming algorithms and techniques : a platform-agnostic approach

Tác giả: Sanjay Madhav

It includes Game time management, speed control, and ensuring consistency on diverse hardware; essential 2D graphics techniques for modern mobile gaming; vectors, matrices, and linear algebra for 3D games; 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions; ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1