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Khoa Mỹ thuật Ứng dụng

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Theory of fun for game design : 2nd ed.

Tác giả: Raph Koster

It takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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Game design workshop : a playcentric approach to creating innovative games : 3rd ed.

Tác giả: Tracy Fullerton

It demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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ActionScript 3.0 game programming university : 2nd ed.

Tác giả: Gary Rosenzweig

Presenting to using flash and actionscript 3.0, actionscript game elements, basic game framework: a matching game, brain games: memory and deduction, game animation: schooting and bouncing games,...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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Game mechanics : advanced game design

Tác giả: Ernest Adams, Joris Dormans

This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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Programming game AI by example

Tác giả: Mat Buckland

It provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1