35711Learning C# by developing games with Unity : get to grips with coding in C# and build simple 3D games in Unity 2022 from the ground up
Contents: 1. Getting to Know Your Environment. 2. The Building Blocks of Programming. 3. Diving into Variables, Types, and Methods. 4. Control Flow and Collection Types. 5. Working with Classes, Structs, and OOP. 6. Getting Your Hands Dirty with Unity. 7. Movement, Camera Controls, and Collisions. 8. Scripting Game Mechanics. 9. Basic AI and Enemy Behavior. 10. Revisiting Types, Methods, and Classes. 11. Specialized Collection Types and LINQ. 12. Saving, Loading, and Serializing Data. 13. Exploring Generics, Delegates, and Beyond. 14. The Journey Continues.
35712Learning C# by developing games with Unity 2020 : an enjoyable and intuitive approach to getting started with C# programming and Unity : 5th ed.
This fifth edition of the popular C# guide helps you learn the building blocks of C# language, right from variables to classes and exception handling. After getting to grips with the basics of C# programming, it takes you through the world of Unity game development and how you can apply C# knowledge using game development examples.
35713Learning C# by Developing Games with Unity 3D Beginner's Guide
Presenting to three simple concepts to understand: 1) having some type of information; 2) using the information; and 3) communicating the information. Each of these concepts is very simple and extremely important. These three concepts are combined to access the feature set provided by Unity.
35714Learning C# Programming with Unity 3D
It provides the basics of programming and brings you quickly up to speed. Organized into easy-to-follow lessons, the book covers how C# is used to make a game in Unity3D.
35715Learning FPGAs : digital design for beginners with mojo and lucid HDL
Learn how to design digital circuits with FPGAs (field-programmable gate arrays), the devices that reconfigure themselves to become the very hardware circuits you set out to program. With this practical guide, author Justin Rajewski shows you hands-on how to create FPGA projects, whether you’re a programmer, engineer, product designer, or maker. You’ll quickly go from the basics to designing your own processor. Designing digital circuits used to be a long and costly endeavor that only big companies could pursue. FPGAs make the process much easier, and now they’re affordable enough even for hobbyists. If you’re familiar with electricity and basic electrical components, this book starts simply and progresses through increasingly complex projects.
35716Learning from data : an introduction to statistical reasoning
This introductory statistics textbook focuses on how psychology and the social sciences learn from data. Examples of research are provided suggesting how the decision can be used to influence theory, understanding and action. The supplementary disks provide data from examples in the text.
35717Learning HTML5 game programming : a hands-on guide to building online games using canvas, SVG, and WebGL
Williams combines detailed explanations of HTML5’s key innovations with examples, including two case study applications that address the entire development process. He guides you through setting up a state-of-the-art HTML5 development environment; making the most of HTML5’s canvas tag, SVG vector graphics, and WebGL 3D; and targeting diverse mobile and social platforms. It’s all here: from the essentials of online game design to the nitty-gritty details of performance optimization.
35718Learning iPhone game development with Cocos2D 3.0
This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic.
35719Learning NGUI for unity
Getting to grips with NGUI for both PC and mobile devices; Create fully functional 2D and 3D cross-platform user interfaces; A step-by-step guide, full of examples to help you quickly build widgets and user-friendly GUI for your games.
35720Learning Perl
Perl is suitable for almost any task on almost any platform, from short fixes to complete web applications. Learning Perl teaches you the basics and shows you how to write programs up to 128 lines long—roughly the size of 90% of the Perl programs in use today. Each chapter includes exercises to help you practice what you’ve just learned. Other books may teach you to program in Perl, but this book will turn you into a Perl programmer.