- Learning HTML5 game programming : a hands-on guide to building online games using canvas, SVG, and WebGL
- Tác giả: James L. William
- Nhà xuất bản: Addison-Wesley - New York
- Năm xuất bản: 2012
- Số trang:234 p.
- Kích thước:24 cm.
- Số đăng ký cá biệt:31452
- ISBN:9780321767363
- Mã Dewey:794.815 262
- Đơn giá:0
- Vị trí lưu trữ:03 Quang Trung
- Ngôn ngữ:English
- Loại tài liệu:Sách Chuyên ngành
- Đang rỗi/ Tổng sách:1/1
- Từ khóa:HTML5, computer game, programming
- Chủ đề: Computer game--Programming
- Chuyên ngành: Khoa Mỹ thuật Ứng dụng
- Tóm tắt: Williams combines detailed explanations of HTML5’s key innovations with examples, including two case study applications that address the entire development process. He guides you through setting up a state-of-the-art HTML5 development environment; making the most of HTML5’s canvas tag, SVG vector graphics, and WebGL 3D; and targeting diverse mobile and social platforms. It’s all here: from the essentials of online game design to the nitty-gritty details of performance optimization.
- Sách điện tử:http://thuvienso.duytan.edu.vn/handle/123456789/41320
Sách cùng chuyên ngành
Sách cùng chủ đề
- Godot from zero to proficiency (beginner) : a step-by-step guide to coding your first game
- Unreal Engine from zero to proficiency (beginner) : a step-by-step guide to coding your first game with unreal engine
- Unreal Engine from zero to proficiency (foundations) : a step-by-step guide to your first game with Unreal Engine
- Unity from zero to proficiency (foundations) : a step-by-step guide to creating your first game
- Unity from zero to proficiency (beginner) : a step-by-step guide to coding your first game