- Game engine gems 3
- Tác giả: Eric Lengyel
- Nhà xuất bản: CRC Press - London
- Năm xuất bản: 2016
- Số trang:308 p.
- Kích thước:24 cm.
- Số đăng ký cá biệt:52880
- ISBN:9781498755658
- Mã Dewey:794.8151
- Đơn giá:1
- Vị trí lưu trữ:03 Quang Trung
- Ngôn ngữ:English
- Loại tài liệu:Sách Chuyên ngành
- Đang rỗi/ Tổng sách:0/1
- Từ khóa:Software architecture, computer games, computer graphics
- Chủ đề: Computer graphics & Software architecture & Computer games--Design
- Chuyên ngành: Khoa Mỹ thuật Ứng dụng
- Tóm tắt: This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. Each chapter is filled with the expert knowledge and wisdom of seasoned professionals from both industry and academia.
- Sách điện tử:http://thuvienso.duytan.edu.vn/handle/123456789/114524
Sách cùng chuyên ngành
Sách cùng chủ đề
- Mathematics for game programming and computer graphics : explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
- Godot 4 game development projects : build five cross-platform 2D and 3D games using one of the most powerful open source game engines
- Game engine architecture
- Game engine architecture
- Squeaky clean topology in Blender : create accurate deformations and optimized geometry for characters and hard surface models