CSDL SÁCH

Computer games--Programming

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Unreal Engine 4 virtual reality projects : build immersive, real-world VR applications using UE4, C++, and unreal blueprints

Tác giả: Kevin Mack, Robert Ruud

The key problem with VR development is understanding how to set up a project and running it on your desktop or mobile VR device. With this book, you will not only learn the specifics of virtual reality development in Unreal but also build immersive and fun VR projects that can be experienced on ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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SFML game development : learn how to use SFML 2.0 to develop your own feature-packed game

Tác giả: Jan Haller, Henrik Vogelius Hansson, Artur Moreira

SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 0
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Unity 2021 cookbook : over 140 recipes to take your Unity game development skills to the next level

Tác giả: Matt Smith, Shaun Ferns, Chris Gregan

Contents: 1. Displaying Data with Core UI Elements. 2. Responding to User Events for Interactive UIs. 3. Inventory and Advanced UIs. 4. Playing and Manipulating Sounds. 5. Creating 3D Objects, Terrains, Textures and Materials. 6. 2D Animation and Physics. 7. Characters, GameKits, and Starter ...

  • Phiên bản: 4th ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Unreal Engine 4.x scripting with C++ cookbook : develop quality game components and solve scripting problems with the power of C++ and UE4

Tác giả: John P. Doran, William Sherif, Stephen Whittle

This book takes you on a journey to jumpstart your C++ and UE4 development skills. You will start off by setting up UE4 for C++ development and learn how to work with Visual Studio, a popular code editor. You will learn how to create C++ classes and structs the Unreal way. This will be followed by ...

  • Phiên bản: 2nd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 3
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Getting started with C++ audio programming for game development : a hands-on guide to audio programming in game development with the FMOD audio library and toolkit

Tác giả: David Gouveia

This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experience. This book is perfect for C++ game developers who have no experience with audio programming and who would like a quick introduction to ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 1