Computer games--Programming
Contents: 1. Getting to Know Your Environment. 2. The Building Blocks of Programming. 3. Diving into Variables, Types, and Methods. 4. Control Flow and Collection Types. 5. Working with Classes, Structs, and OOP. 6. Getting Your Hands Dirty with Unity. 7. Movement, Camera Controls, and Collisions. ...
- Phiên bản: 7th ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 2
Part I. Game design and paper prototyping. Part II. Programming C# in Unity. Part III. Game prototype tutorials. Part IV. Next steps.
- Phiên bản: 3rd ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 2
Contents: 1. Creating a Unity Project. 2. Editing Scenes and GameObjects. 3. Grayboxing with Terrain and ProBuilder. 4. Importing and Integrating Assets. 5. Introduction to C# and Visual Scripting. 6. Implementing Movement and Spawning. 7. Physics Collisions and Health System. 8. Win and Lose ...
- Phiên bản: 3rd ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 2
This hands-on guide to Unity for new users and those who want to get the most out of the Unity engine focuses firmly on the practical side of game development. You’ll delve into graphics, sound, and animations, as well as manipulating physics to create interesting mechanics for games.
- Phiên bản: 2 nd ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 2
Beginning C++ through game programming
When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. This book presents an introduction to what you need to get started-with no previous programming ...
- Phiên bản: 4th ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 1