CSDL SÁCH

Computer games--Programming

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Unity from zero to proficiency (beginner) : a step-by-step guide to coding your first game

Tác giả: Patrick Felicia

1. Introductionto programming in C#. 2. Creating your first script. 3. Adding interaction with C#. 4. Crating and updating a user interface with scripting. 5. Polishing our game. 6. Adding and managing simple artificial intelligence. 7. Frequently asked questions.

  • Phiên bản: 2nd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Cross-platform game engine development : learn how to build a cross-Platform, game engine using C++ and SDL2

Tác giả: Franc Pouhela

This book will take you through the entire process of designing and implementing a cross-platform Entity-Component-System-based game engine. It begins by describing how to set up a multiplatform development environment. It then goes over how to add custom features to the engine before concluding...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Godot 4 game development projects : build five cross-platform 2D and 3D games using one of the most powerful open source game engines

Tác giả: Chris Bradfield

This updated edition consists of five projects with more emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills by showing you how to create small-scale game projects. Along the way, you'll gain insights into Godot's inner workings and discover...

  • Phiên bản: 2nd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Multiplayer game development with Unreal Engine 5 : create compelling multiplayer games with C++, blueprints, and Unreal Engine's networking features

Tác giả: Marco Secchi

In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to...

  • Phiên bản: 1st ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 1
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Game development with Blender and Godot : leverage the combined power of Blender and Godot for building a point-and-click adventure game

Tác giả: Kumsal Obuz

Contents: 1. Creating Low-Poly Models. 2. Building Materials and Shaders. 3. Adding and Creating Textures. 4. Adjusting Cameras and Lights. 5. Setting up Animation and Rigging. 6. Exporting Blender Assets. 7. Importing Blender Assets into Godot. 8. Adding Sound Assets. 9. Designing the Level. 10....

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 3