
Foundations of game engine development : volume 1: mathematics
Chapter 1: Vectors and matrices; Chapter 2: Transforms; Chapter 3: Geometry; Chapter 4: Advanced algebra.
- Số tập: Volume 1: mathematics
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 3

Foundations of game engine development : volume 2: rendering
Chapter 5. Graphics processing; Chapter 6; Projections; Chapter 7. Shaders; Chapter 8. Lighting and shadows; Chapter 9. Visibility and occlusion; Chapter 10. Advanced rendering.
- Số tập: Volume 2: rendering
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 3

1. Introduction to modeling and decision analysis.2. Introduction to optimization and linear programming.3. Modeling and solving LP problems in a spreadsheet.4. Sensitivity analysis and the simplex method.5. Network modeling.6. Integer linear programming.7. Goal programming and multiple objective ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 5
- Đang rỗi: 5

Deployment and operations for software engineers : a DevOps engineering text : 2nd ed.
Understanding DevOps and DevSecOps is important for every software engineer. DevOps practices require knowledge of the environment in which an application is to be run. In the modern world, this means knowledge of virtualization, containers, networking, the cloud, and security techniques for the ...
- Phiên bản: 2nd ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 10
- Đang rỗi: 10

With this book, you'll explore a range of design patterns and learn how to apply them to projects developed in Unreal Engine 5. You'll begin by delving into the foundational principles of coding and develop a solid understanding of the concepts, challenges, and benefits of using patterns in your ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 3
- Đang rỗi: 3