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Game engine gems 2

Tác giả: Eric Lengyel

Part 1. Graphics and rendering. Part 2. Game engine design. Part 3.Systems programming.

  • Vị trí lưu trữ: 03 Quang Trung
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Learning C# by developing games with Unity 2020 : an enjoyable and intuitive approach to getting started with C# programming and Unity : 5th ed.

Tác giả: Harrison Ferrone

This fifth edition of the popular C# guide helps you learn the building blocks of C# language, right from variables to classes and exception handling. After getting to grips with the basics of C# programming, it takes you through the world of Unity game development and how you can apply C# ...

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GPU Zen 2 : advanced rendering techniques

Tác giả: Wolfgang F. Engel

Contents: 1. Rendering. 2. Environmental effects. Shadows. 4. 3D engine design. 5. Real-time ray tracing.

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The deep learning revolution

Tác giả: Terrence J. Sejnowski

The deep learning revolution has brought us driverless cars, the greatly improved Google Translate, fluent conversations with Siri and Alexa, and enormous profits from automated trading on the New York Stock Exchange. Deep learning networks can play poker better than professional poker players and ...

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Your wit is my command : building AIs with a sense of humor

Tác giả: Tony Veale

1. Does not compute: why our machines need a sense of humor; 2. It's a joke, jim, but not as we know it: a tour of scholarly perspectives and theories of humor; 3. Tweet my shorts: twitterbots can turn our theories into simple practice; 4. Double trouble: humorous storytelling and embodied AI; 5. ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
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