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Game engine architecture

Tác giả: Jason Gregory

It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background. Examples are grounded in specific technologies, but the discussions ...

  • Phiên bản: 2nd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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Game engine architecture

Tác giả: Jason Gregory

Part I. Foundations. Part II. Low-Level Engine Systems. Part III. Graphics, Motion and Sound. Part IV. Gameplay. Part V. Conclusion.

  • Phiên bản: 3rd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 1
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Game development projects with Unreal Engine : learn to build your first games and bring your ideas to life using UE4 and C++

Tác giả: Hammad Fozi

Start with the fundamentals of UE4 and progressively build your knowledge and skills through several easy-to-follow projects. Take a hands-on approach to equip yourself with the tools needed to develop your own high-quality, immersive games.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Digital Image Processing with C++ : implementing reference algorithms with the CImg library

Tác giả: David Tschumperle, Christophe Tilmant, Vincent Barra

Digital Image Processing with C++: Implementing Reference Algorithms with the CImg Library presents the theory of digital image processing and implementations of algorithms using a dedicated library. Processing a digital image means transforming its content (denoising, stylizing, etc.), or ...

  • Phiên bản: 1st ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Unity 3D game development : designed for passionate game developers―Engineered to build professional games

Tác giả: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Contents: 1. A Primer to the Third Dimension. 2. Design and Prototype. 3. Programming. 4. Characters. 5. Environment. 6. Interactions and Mechanics. 7. Rigid Bodies and Physics Interaction. 8. User Interface and Menus. Visual Effects. 9. Sound Effects. 10. Build and Test. 11. Finishing Touches. 12. ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2