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Unity from zero to proficiency (intermediate) : a step-by-step guide to coding your first FPS in C# with Unity

Tác giả: Patrick Felicia

In this book, the third book in the series, you will become comfortable with C# programming and Unity by creating games: a 3D First-Person Shooter, a 2D space shooter, a card matching game, and a 2D puzzle game. The book includes step-by-step activities as well as quizzes and challenges at the end ...

  • Phiên bản: 4th ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Unity from zero to proficiency (advanced) : create multiplayer games and procedural levels, and boost game performances

Tác giả: Patrick Felicia

The book includes: Step-by-step activities. Challenges at the end of each chapter. Quizzes. Code solutions for each chapter. Cheat-sheets (i.e., shortcuts, best practice, etc.) that you can download.

  • Phiên bản: 2nd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Unity from zero to proficiency (beginner) : a step-by-step guide to coding your first game

Tác giả: Patrick Felicia

Contents: 1. Introduction to C# concepts. 2. Coding your first script in C#. 3. Improving your scripting skills. 4. Creating a scoring system and an inventory system. 5. Detecting collisions and loading new levels. 6. Creating and updating a user interface with text, images and a mini-map. 7. ...

  • Phiên bản: 3rd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Unity from zero to proficiency (beginner) : a step-by-step guide to coding your first game

Tác giả: Patrick Felicia

1. Introductionto programming in C#. 2. Creating your first script. 3. Adding interaction with C#. 4. Crating and updating a user interface with scripting. 5. Polishing our game. 6. Adding and managing simple artificial intelligence. 7. Frequently asked questions.

  • Phiên bản: 2nd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Unreal engine C++ the ultimate developer's handbook : learn C++ and unreal engine by creating a complete action game

Tác giả: Stephen Seth Ulibarri

Prepare for Unreal Engine 5! Learn the fundamentals of the C++ programming language as well as Unreal Engine’s code base for creating and packaging a complete hack and slash action game. Implement combat, AI and Behavior Trees, animation, gameplay mechanics, interfaces and delegates, collision and ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2