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Unreal Engine 5 game development with C++ Scripting : become a professional game developer and create fully functional, high-quality games

Tác giả: Zhenyu George Li

Contents: 1. Creating Your First Unreal C++ Game. 2. Editing C++ Code in Visual Studio. 3. Learning C++ and Object-Oriented Programming. 4. Investigating the Shooter Game’s Generated Project and C++ Code. 5. Learning How to Use UE Gameplay Framework Base Classes. 6. Creating Game Actors. 7....

  • Phiên bản: 1st ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 1
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How to code C++ : from a simple idea to a game you'll understand!

Tác giả: Abdul Wahid Tanner, Brian Bucklew

You can use this book as a self-study guide or to supplement your current programming classes. It will provide you with insights and skills that are not taught in schools. The first part of this book through chapter 3 shows you the C++ fundamentals you'll need to use all the time. Modern C++...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Unreal engine 5 RPG development with C++ and blueprint

Tác giả: Chihming Chiu

Contents: 1. Unreal Engine 5 and Visual Studio. 2. Modern C++ Primer. 3. C++ Object-Oriented Programming. 4. Introduction to UE5 Game Programming. 5. Combat for Action RPGs. 6. Visual Effects Design.

  • Số tập: Volume I : basics, combat, and VFX
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 1
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Mastering game design with unity 2021 : immersive workflows, visual scripting, physics engine, gameobjects, player progression, publishing, and a lot more

Tác giả: Scott Tykoski

The book ‘Mastering Game Design with Unity 2021’ will walk you through creating a multimedia game from scratch, covering everything from the basics of game development to advanced design concepts. The book will help you to learn the ins and outs of scenes, game objects, input systems, physics,...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 4
  • Đang rỗi: 3
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Learning C# by developing games with Unity : get to grips with coding in C# and build simple 3D games in Unity 2022 from the ground up

Tác giả: Harrison Ferrone

Contents: 1. Getting to Know Your Environment. 2. The Building Blocks of Programming. 3. Diving into Variables, Types, and Methods. 4. Control Flow and Collection Types. 5. Working with Classes, Structs, and OOP. 6. Getting Your Hands Dirty with Unity. 7. Movement, Camera Controls, and Collisions....

  • Phiên bản: 7th ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2