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Algorithmic properties of structure : selected papers of Erwin Engeler

Tác giả: Erwin Engeler

Part 1. Axiomatics and logics of algorithmic properties. Part 2. Galois-connections and structure of problems. Part 3. An algebraization of algorithmics.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 2
  • Đang rỗi: 2
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Godot from zero to proficiency (beginner) : a step-by-step guide to coding your first game

Tác giả: Patrick Felicia

Chapter 1. Introduction to programming in GDScript. Chapter 2. Creating your first Script. Chapter 3. Adding interaction with GDScript. Chapter 4. Creating and updating a user interface from your code. Chapter 5. Polising our game. Chapter 6. Frequently asked questions.

  • Phiên bản: 1st ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Godot from zero to proficiency (proficient) : a step-by-step guide to creating your first 3D role-playing game

Tác giả: Patrick Felicia

Contents: Introduction to the RPG genre, key features and design concepts. Chapter 2. Creating and animating the main character. Chapter 3. Creating a dialogue system. Chapter 4. Creating an inventory system. Chapter 5. Creating a shop and a buying system. Chapter 6. Adding weapons and ...

  • Phiên bản: 1st ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Unity from zero to proficiency (intermediate) : a step-by-step guide to coding your first FPS in C# with Unity

Tác giả: Patrick Felicia

Contents: 1. Adding simple AI. 2. Creating and managing weapons. 3. Using finite state machines. 4. Putting it all together. 5. Using off-mesh links, areas and costs. 6. Using fixed and random paths for NPCs. 7. Adding vision and hearing to NPCs. 8. Creating smater NPCs who can flee or ambush. ...

  • Phiên bản: 3rd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Godot from zero to proficiency (foundation) : a step-by-step guide to creating your first 3D game environment in Godot

Tác giả: Patrick Felicia

Topics Included in this book: 1. Installing Godot. 2. Becoming Familiar with the Interface. 3. Creating and Exporting a Scene. 4. Applying colors and textures to objects. 5. Managing cameras. 6. Using a first-person controllers to navigate a 3D scene. 7. Moving, scaling, and rotating objects. 8. ...

  • Phiên bản: 1st ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2