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Learn enough C++ for Unreal Engine : starting with plenty of Unity3d C#

Tác giả: Kristen Overmyer

Structured meticulously into 12 distinct modules, this book spans a diverse range of topics, starting with foundational C++ concepts and scaling up to sophisticated gameplay programming in Unreal Engine 5. Each module encapsulates specific learning outcomes, allowing developers to grasp both...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 3
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Coding for kids in C++ : learn to code with amazing activities, games and puzzles in C++

Tác giả: Bob Mather

This book starts off with the very basics; how to install the software, set up and write your first lines of code. There are exercises at the end of each chapter that can test your new found knowledge and move you ahead. And then, we give you a few more advanced skills that can get you started...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Unity : beginner to advanced

Tác giả: Asadullah Alam

Section 1. Introduction. Section 2. Unity engine UI. Section 3. C# programming. Section 4. Project #1. Creating a simple calculator. Section 5. Project #2. Creating a 2D sudescroller. Section 6. Project #3. Creating a space invaders game. Section 7. Project #4. 3D game development.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 5
  • Đang rỗi: 4
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Cross-platform game engine development : learn how to build a cross-Platform, game engine using C++ and SDL2

Tác giả: Franc Pouhela

This book will take you through the entire process of designing and implementing a cross-platform Entity-Component-System-based game engine. It begins by describing how to set up a multiplatform development environment. It then goes over how to add custom features to the engine before concluding...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 2
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Mathematics for game programming and computer graphics : explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments

Tác giả: Penny de Byl

Part 1. Essential tools. Part 2. Essential trigonomentry. Part 3. Essential transformations. Part 4. Essential rendering techniques.

  • Phiên bản: 1st ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 3
  • Đang rỗi: 1