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Game programming algorithms and techniques: A platform-agnostic approach

Tác giả: Sanjay Madhav

It includes Game time management, speed control, and ensuring consistency on diverse hardware; essential 2D graphics techniques for modern mobile gaming; vectors, matrices, and linear algebra for 3D games; 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions; ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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Level up!

Tác giả: Scott Rogers

It features an approachable writing style that considers game designers from all levels of expertise and experience, covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more, offers techniques for ...

  • Phiên bản: 2nd ed.
  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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Beginning C++ through game programming

Tác giả: Michael Dawson

It pproaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 2
  • Đang rỗi: 1
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Pro unity game development with C#

Tác giả: Alan Thorn

It presents ten chapters such as designing and preparing, getting started, event handling, power-úp and singletons, player controller, weapons, enemies,...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 2
  • Đang rỗi: 1
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Casual game design : designing play for the gamer in all of us

Tác giả: Gregory Trefry

By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. It presents 12 chapters with contents: whats is casual gaming, the game mechanic at work, matching, sorting, seeking, managing,...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1