Khoa Công Nghệ Thông Tin
It features an approachable writing style that considers game designers from all levels of expertise and experience, covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more, offers techniques for ...
- Phiên bản: 2nd ed.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 1
Beginning C++ through game programming
It pproaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 2
- Đang rỗi: 1
Pro unity game development with C#
It presents ten chapters such as designing and preparing, getting started, event handling, power-úp and singletons, player controller, weapons, enemies,...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 2
- Đang rỗi: 1
Casual game design : designing play for the gamer in all of us
By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. It presents 12 chapters with contents: whats is casual gaming, the game mechanic at work, matching, sorting, seeking, managing,...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 1
Theory of fun for game design: 2nd ed.
It takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 1