Khoa Công Nghệ Thông Tin
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Theory of fun for game design: 2nd ed.
It takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 1
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Game design workshop: A playcentric approach to creating innovative games: 3rd edition
It demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 1
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ActionScript 3.0 game programming university : 2nd ed.
Presenting to using flash and actionscript 3.0, actionscript game elements, basic game framework: a matching game, brain games: memory and deduction, game animation: schooting and bouncing games,...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 1
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Programming game AI by example
It provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 1
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Artificial intelligence for games
It describes numerous examples from real games and explores the underlying ideas through detailed case studies and introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 1