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Microsoft Visual Basic.Net: Programs to accompany programming logic design

Tác giả: Donald Vicarel

This book is divided into nine chapter and includes five appendices. After an introduction first chapter, the textbook corresponds to specific in the farrell textbook, as shown in the following table: Getting started; Modifying a solution; Reading a record; Reading a file; Modularizing a solution; ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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Between security and insecurity

Tác giả: Ivan Klima

The dimensions of space and time defy the human imagination: they inevitably undermine traditional beliefs, while giving rise to the sort of substitute faiths that caused catastrophic wars in the 20th century and are now behind attempts to create a new, artificial world of entertainment, games, and ...

  • Vị trí lưu trữ: Tồn kho (03 Quang Trung)
  • Tổng sách: 1
  • Đang rỗi: 1
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Learning iPhone game development with Cocos2D 3.0

Tác giả: Kirill Muzykov

This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic.

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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Data structures and algorithms for game developers

Tác giả: Allen Sherrod

This book provides programmers with a detailed reference to what data structures and algorithms are, and why they are so critical in game development. It teaches new game programmers, students, and aspiring game developers how to create data structures and write algorithms using C++. All key ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1
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Game programming algorithms and techniques: A platform-agnostic approach

Tác giả: Sanjay Madhav

It includes Game time management, speed control, and ensuring consistency on diverse hardware; essential 2D graphics techniques for modern mobile gaming; vectors, matrices, and linear algebra for 3D games; 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions; ...

  • Vị trí lưu trữ: 03 Quang Trung
  • Tổng sách: 1
  • Đang rỗi: 1