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Game character creation with Blender and Unity

Tác giả: Chris Totten

This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon ...

  • Vị trí lưu trữ: 03 Quang Trung
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Learning NGUI for unity

Tác giả: Charles Pearson

Getting to grips with NGUI for both PC and mobile devices; Create fully functional 2D and 3D cross-platform user interfaces; A step-by-step guide, full of examples to help you quickly build widgets and user-friendly GUI for your games.

  • Vị trí lưu trữ: 03 Quang Trung
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Unity for Absolute Beginners

Tác giả: Sue Blackman, Jenny Wang

Including 11 chapters such as 1. The Unity Editor; 2. Unity Basics; 3. Navigation and Physics; 4. Importing Static Assets; 5. Scripting with C#; 6. Mecanim and Animation; 7. Populating the Game Environment; 8. Weaponry and Special Effects; 9. Incorporating Unity 2D; ...

  • Vị trí lưu trữ: 03 Quang Trung
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Learn Unity 4 for iOS Game Development

Tác giả: Philip Chu

Including 17 chapters such as Chapter 1: Getting started; Chapter 2: A Unity tour; Chapter 3: Making a scene; Chapter 4: Making it move: Scripting the Cube; Chapter 5: Let's Dance! Animation and sound; Chapter 6: Let's Roll! Physics and Controls; Chapter 7: Let's Bowl! Advanced physics; ...

  • Vị trí lưu trữ: 03 Quang Trung
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Unity animation essentials

Tác giả: Alan Thorn

This book offers a comprehensive introduction to powerful animation tools and principles in Unity, which can be used to make great games. This book starts by exploring core animation concepts and then dives deeper to demonstrate their practical application in real-time games.

  • Vị trí lưu trữ: 03 Quang Trung
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