Khoa Công Nghệ Thông Tin

Data communications : a user's guide
This text has the right mix of depth and clarity necessary to explain the basics of data communication and to incorporate them with the concepts of new services such as local area networks, packet switching, network architectures, and satellites.
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
- Tổng sách: 1
- Đang rỗi: 1

The book covers in detail such topics as: Fiber optics (written for non-engineers); Cell and non-cell networking, including Asynchronous Transfer Mode (ATM); Exciting applications that utilize gigabit networking; Integrating gigabit networking into existing systems; Adapting today's protocols for ...
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
- Tổng sách: 1
- Đang rỗi: 1

An introduction to the curves and surfaces of computer-Aided design
Chapter 1. Introductory topics; Chapter 2. Conics and quadrics; Chapter 3. Parametric representation of curves and surfaces; Chapter 4. Bessel's method of local cubic interpolation extended to parametric curves; ...
- Vị trí lưu trữ: Tồn kho (03 Quang Trung)
- Tổng sách: 1
- Đang rỗi: 1

This book will teach you everything you need to know about scripting in Unity. It will take you through creating, including and tweaking scripts for achieving various tasks. Some of these tasks include controlling characters, animations, controlling objects, handling game data and enemy AI.
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 0

Unity 4 game development HOTSHOT
Presenting to develop a sprite and platform game; create a menu for for an RPG- Add powerups, weapons and armors; shade your hero/heroine; Add character control and animation to our hero/heroine; Build a rocket launcher; Make al appear smart; ...
- Vị trí lưu trữ: 03 Quang Trung
- Tổng sách: 1
- Đang rỗi: 0