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Learning Unity Physics

Tác giả: K. Aava Rani

It provides a detailed description on the uses of Physics material in Unity3D and how we can use different colliders for interaction. The book also focuses on Rigidbodies and Joints, its types and properties.

  • Vị trí lưu trữ: 03 Quang Trung
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Getting Started with Unity 5

Tác giả: Edward Lavieri

This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game.

  • Vị trí lưu trữ: 03 Quang Trung
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Game Character Creation with Blender and Unity

Tác giả: Chris Totten

This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon ...

  • Vị trí lưu trữ: 03 Quang Trung
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Learning NGUI for unity

Tác giả: Charles Pearson

Getting to grips with NGUI for both PC and mobile devices; Create fully functional 2D and 3D cross-platform user interfaces; A step-by-step guide, full of examples to help you quickly build widgets and user-friendly GUI for your games.

  • Vị trí lưu trữ: 03 Quang Trung
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Unity for Absolute Beginners

Tác giả: Sue Blackman, Jenny Wang

Including 11 chapters such as 1. The Unity Editor; 2. Unity Basics; 3. Navigation and Physics; 4. Importing Static Assets; 5. Scripting with C#; 6. Mecanim and Animation; 7. Populating the Game Environment; 8. Weaponry and Special Effects; 9. Incorporating Unity 2D; ...

  • Vị trí lưu trữ: 03 Quang Trung
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